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Close Standing Forward: (Base max activation range: 0).Unlinke N.Ken's version, this move has 1f faster recovery. Like the Close version, but without cancels and worse priority. Close Standing Short: (Base max activation range: 0)Īkuma performs a low kick that can be canceled into a far Short or crouching Short.Favor standing Fierce if you can for the latter. This move is unsafe on block or hit and is mainly used in combos or as close-up anti-air. It does good damage and has a deceptively long horizontal reach, but just average to low priority and quite long recovery. This move can not be canceled into specials, so make sure it hits or you will pay the price.
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Similar to far.strong, but with higher damage and longer reach, but the head hitbox moves forward just as much and the recovery is hideous. Good priority anti-air if the enemy is on top of you, and if he is close it can be canceled into any special attack for a basic but damaging combo. Close Standing Fierce: (Base max activation range: 41)Īkuma does a close upper.It is also unsafe against most supers, which is yet another reason to (always) have an eye on the enemy's super bar. However, this can be countered by standing still (which shrinks the hurtbox horizontally) and then either attacking or walking up and throwing. This move can be used as a safe meaty against several invulnerable special attacks from the correct distance. Akuma's whole arm is completely invincible. Good damage, stun, recovery and priority. Akuma's whole arm is invincible in this attack.Īkuma does a crouching straight. Works as anti-air against moves whose extended limbs are vulnerable, but notice Akuma's body moves forward a bit, so you need some room to use it correctly. This move has very good recovery, reach and priority. This also recovers 1f faster than with the other shotos.Īkuma performs a straight punch. This move has a not very good recovery, so try canceling it into some special such as the hadouken to avoid punishment.
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High priority normals, and most are fast to come out.Born2SPD Strengths And Weaknesses Strengths Mash the three punches to increase your chance of success. They must be pressed on the same frame (like a Lariat) so it's possible to miss it. Now press start (the cursor can be on any character), and then very quickly after pressing start (you have up to 30f - roughly half a second), press all 3 punch buttons simultaneously.
#Akuma super street fighter 2 turbo code#
There's no real reason to take this unnecessary step unless you're afraid you might get the code wrong and want to choose a specific backup character in such a case
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